paolo ruffino
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Recent publications Ruffino, P. 2022. There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2. Convergence (link). Ruffino, P. (editor) 2021. Independent Videogames: Cultures, Networks, Techniques and Politics. London: Routledge (link) Ruffino, P. 2021. Workers’ visibility and union organizing in the UK videogames industry. Critical Studies in Media Communication (link) Ruffino, P. 2021. Seeking Deep Relations in a Precarious Industry: Addressing mental health through independent videogame development. Television and New Media (link) Ruffino, P. 2020. Nonhuman Games: Playing in the Post-Anthropocene, in Death, Culture and Leisure: Playing Dead, edited by Matt Coward-Gibbs, Emerald Publishing, pp. 11-25 (link) |
I am an academic and artist. I am a Senior Lecturer in Communication and Media at the University of Liverpool, where I teach and research on videogames, interactive media and digital cultures. My research is concerned with how power and control are negotiated and challenged through digital games by players, producers and theorists. I am currently investigating new forms of independent production of videogames, labour unions in the videogame industry, and nonhuman and posthuman play in the digital age. I have been awarded a PhD in Media and Communications at Goldsmiths in 2015, with a thesis on the narratives that bring about and challenge the dualism gamers-games. Previously, I have been working at the University of York, University of Lincoln, London South Bank University and the Centre for Digital Cultures at Leuphana University. Labour Unions and the Future of Game Work Live debate: Can Video Games Change the World? Future Gaming at Talks at Google, March 1st 2018 |