paolo ruffino



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My name is Paolo Ruffino, and I am an academic and artist. I am the author of Future Gaming: Creative Interventions in Video Game Culture (2018, Goldsmiths/MIT Press). I am currently working at University of Lincoln as Lecturer in Media Studies. I am President of DiGRA Italia, and an active member of British DiGRA. I am one of the four founding members of the media art collective IOCOSE. My research is in digital gaming, media and cultural studies, art criticism, semiotics and philosophy of language. I currently live between London and Lincoln, United Kingdom.

Research and teaching

In 2015 I completed a Ph.D. at Goldsmiths, University of London. My research project investigates contemporary events of video game culture surrounding the relation between gamers and games. I look at game archaeologies, the hacking of PlayStation Network, independent games, gamification, game art and the GamerGate controversy. I propose a creative approach to the study of games and digital media, one that reconsiders the involvement of the scholar in the performative act of creating narratives in order to make sense of the events of video game culture.

I have been working as Associate Lecturer at the Interactive Media BSc, University of York. I have also been involved as Research Associate at the Gamification Lab, Centre for Digital Cultures (Leuphana University) where I produced research around the aesthetic, ethical and political implications of gamification. In May 2015 I have been co-organising the yearly DiGRA conference, the major international conference on game studies.

Previously I have been teaching at Goldsmiths as Associate Lecturer at the Media and Communications department, and as Lecturer at London South Bank University, at the Game Cultures BA (Hons) and the Digital Media Arts BA.


Artistic work

I am a member of the artist group IOCOSEIOCOSE are a collective of four artists and have been working as a group since 2006. IOCOSE’s art investigates the after-failure moment of the teleological narratives of technological and cultural development, in regards to both their enthusiastic and pessimistic visions. They have been exhibiting internationally at several art institutions and festivals, including Venice Biennale (2011, 2013), Tate Modern (London, 2011), Science Gallery (Dublin, 2012) Jeu de Paume (Paris, 2011), FACT (Liverpool, 2012), Transmediale (Berlin, 2013, 2015), and featured in publications such as Wired magazine, The Creators Project, Flash Art, Neural, Liberation, Der Spiegel, El Pais.

Recent interventions

Paolo Ruffino (2018) Future Gaming: Creative Interventions in Video Game Culture. Goldsmiths Press

All Play and No Work: The Quantified Us, panel at Transmediale 2015, Berlin.

IOCOSE (2015) 'Art After Failure: an Artistic Manifesto from the City of Bangalore', Silicon Plateau vol. 1, T.A.J and SKE Projects, ed. Ghidini, M.  and Kelton, T., Bangalore: India