paolo ruffino
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Recent publications Ruffino, P. 2022. There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2. Convergence (link). Ruffino, P. (editor) 2021. Independent Videogames: Cultures, Networks, Techniques and Politics. London: Routledge (link) Ruffino, P. 2021. Workers’ visibility and union organizing in the UK videogames industry. Critical Studies in Media Communication (link) Ruffino, P. 2021. Seeking Deep Relations in a Precarious Industry: Addressing mental health through independent videogame development. Television and New Media (link) Ruffino, P. 2020. Nonhuman Games: Playing in the Post-Anthropocene, in Death, Culture and Leisure: Playing Dead, edited by Matt Coward-Gibbs, Emerald Publishing, pp. 11-25 (link) |
I am an academic and artist. I am a Senior Lecturer in Digital Curation and Computational Creativity in the Department of Digital Humanities at King's College London. I am currently working on a new monograph on videogames and post-Anthropocene imaginaries. I am also collaborating to a project on the impact of videogame engines, such as Unity and Unreal, on our contemporary visual culture. I have worked with videogame developers and produced research on independent game-making and unionisation in the games industry. I have also explored the gamification of life and wellness, and the use of videogames in serious contexts. I am particularly interested in approaches coming from studies on posthumanism, media philosophy, cultural studies and semiotics. I have been awarded a PhD in Media and Communications at Goldsmiths in 2015, with a thesis on the narratives that bring about and challenge the dualism gamers-games. Previously, I have been working at the University of Liverpool, University of York, University of Lincoln, London South Bank University and the Centre for Digital Cultures at Leuphana University. Live debate: Can Video Games Change the World? Future Gaming at Talks at Google, March 1st 2018 |